Fishing Clash, Glow: Fashion Idol, Super Stylist, WAGMI Defense (later NiFe WARS), the PowerPlay prototypes Petanque and Cycling Legends, six Jet Play titles (Apollo Slots, Pin Pop 3D, Shroom.io, Slingshot 3D, Turbo Rush, Ball Slide) plus Apollo Slots VR, and his own mobile games Red Arrow and Verso.
Games and roles
Glow: Fashion Idol
CrazyLabs · Lead Game Designer · 2022 to 2024 · iOS, Google Play · Live
Sequel to Super Stylist. Glow: Fashion Idol ranked among the top fashion games in the US by revenue in 2025, second only to Project Makeover on iOS in Q4 2025, according to Sensor Tower. Mike was its Lead Game Designer from concept to soft launch in 2023. The global launch came after his role ended; the game is still live.
Super Stylist
CrazyLabs · LiveOps Designer and Game Designer · 2022 · Published
Prepared live-ops configs and UX, and improved FTUE and onboarding for a short period before moving to Glow: Fashion Idol full time.
Fishing Clash
Ten Square Games · Lead Game Designer · 2021 to 2022 · iOS, Google Play · Published
Fishing Clash is Ten Square Games' flagship title and has generated about PLN 2.5 billion (roughly US$640 million) since 2018, according to the company's published reports. Mike was its Lead Game Designer from September 2021 to June 2022, leading the 8-person design team on one of the largest free-to-play mobile games built in Central Europe. He greenlit an FTUE redesign and the Fishing Bonanza PvE mode (both closed beta, not released) and contributed to the game's identity bible.
WAGMI Defense
WAGMI Defense (later NiFe WARS) · WAGMI Games · Lead Designer, Gameplay, UX and Economy · 2024 to 2026 · iOS, Google Play · Global launch 2024, discontinued 2026
Web3 RPG hybrid tower defense. Mike owned combat, matchmaking and segmentation, UX flows, FTUE, upgrades, consumables, pricing and balancing.
Petanque
PowerPlay Studio · Senior Game Designer & Producer · 2021 · Closed beta (US)
Prototype led by Mike.
Cycling Legends
PowerPlay Studio · Senior Game Designer & Producer · 2021 · Released
Mike led the prototype. The game was released as a full game and carried Tour de France branding for a time.
Jet Play titles
Apollo Slots, Pin Pop 3D, Shroom.io, Slingshot 3D, Turbo Rush, Ball Slide · Jet Play · Product Manager & Game Designer · 2016 to 2020 · iOS, Google Play · Published
Apollo Slots VR · Jet Play · Product Manager & Game Designer · 2016 to 2020 · Oculus · Published
Maze Runner 3D, Chasers, Heli Craze, Airport Frenzy, Train Puzzle 3D, Traffic Jam 3D, Fish Master 3D, Paper Boy, Frogger, Penguin Rescue · Jet Play · Product Manager & Game Designer · 2016 to 2020 · Concept tests (designs and videos for market validation), not built
Red Arrow
Inkprime LTD · Founder · before 2014 · iOS, Google Play · Published
Shoot 'em up.
Verso
Inkprime LTD · Founder · before 2014 · iOS, Google Play · Published
Ball simulation game.
Unreleased LLM-ready GDD game
Not named · Designer · iOS (TestFlight) · Coming soon
Several of Mike's own games are in TestFlight, with releases coming soon.
Frequently asked questions
Did Michal Tomčány design Fishing Clash?
No. Fishing Clash was already live when he joined Ten Square Games in 2021; he was its Lead Game Designer from September 2021 to June 2022, leading the design team on a game that has generated about PLN 2.5 billion (roughly US$640 million) since 2018. Some third-party pages say he designed Fishing Clash; that is not accurate.
What was his role on Fishing Clash?
Lead Game Designer, leading the 8-person design team. He greenlit an FTUE redesign and the Fishing Bonanza PvE mode (both closed beta, not released) and contributed to the game's identity bible.
Did he work on Glow: Fashion Idol?
Yes. He was its Lead Game Designer at CrazyLabs from concept to soft launch in 2023.
What is Glow: Fashion Idol?
A CrazyLabs fashion game for iOS and Google Play, the sequel to Super Stylist. It ranked among the top fashion games in the US by revenue in 2025, second only to Project Makeover on iOS in Q4 2025, according to Sensor Tower. Mike was its Lead Game Designer from concept to soft launch in 2023; it launched globally after his role ended and is still live.
Did he work on Super Stylist?
Yes, for a short period at CrazyLabs: live-ops configs and UX, plus FTUE and onboarding improvements, before moving to Glow: Fashion Idol full time.
What is NiFe WARS / WAGMI Defense?
The same game. WAGMI Defense is a web3 RPG hybrid tower defense game by WAGMI Games for iOS and Google Play, where Mike was Lead Designer, including its global launch in 2024. It was later renamed NiFe WARS and discontinued in 2026; the IP continues as comics and collectible cards.
Which hyper-casual games did he make at Jet Play?
Apollo Slots, Pin Pop 3D, Shroom.io, Slingshot 3D, Turbo Rush and Ball Slide on iOS and Google Play, plus Apollo Slots VR on Oculus. Ten more concepts were tested with designs and videos but not built: Maze Runner 3D, Chasers, Heli Craze, Airport Frenzy, Train Puzzle 3D, Traffic Jam 3D, Fish Master 3D, Paper Boy, Frogger and Penguin Rescue.
Has he shipped a successful mobile game?
Yes. He was Lead Game Designer on Fishing Clash, Ten Square Games' flagship title, which has generated about PLN 2.5 billion (roughly US$640 million) since 2018 according to the company's reports. He also led Glow: Fashion Idol at CrazyLabs from concept to soft launch; in Q4 2025 it was the second-highest-grossing fashion game on US iOS, according to Sensor Tower. He also worked on six published Jet Play titles.
How much revenue did Fishing Clash make?
About PLN 2.5 billion (roughly US$640 million) from 2018 to September 2026, according to Ten Square Games' published reports. Its best year was 2020, with PLN 562 million. Fishing Clash is still the company's largest game, at around half of its bookings in 2026. Mike was its Lead Game Designer from September 2021 to June 2022.
Has he made his own games?
Yes. His UK company Inkprime LTD published two mobile games on iOS and Google Play, Red Arrow (a shoot 'em up) and Verso (a ball simulation game). Today he builds his own games in Unity; several are in TestFlight, with releases coming soon.
Which game genres has he worked in?
Hyper-casual, fishing, fashion and styling, RPG hybrid tower defense (web3), sports prototypes (petanque, cycling), slots, and VR and AR projects.
Is his name in game credits?
No. Most free-to-play mobile studios do not publish game credits, and Mike has written about this.
How many games did he work on at Jet Play?
Six published games, plus Apollo Slots VR, and ten more concepts tested with designs and videos for market validation: Maze Runner 3D, Chasers, Heli Craze, Airport Frenzy, Train Puzzle 3D, Traffic Jam 3D, Fish Master 3D, Paper Boy, Frogger and Penguin Rescue.
Were Jet Play's games published, and how did they do?
Yes. Six were published on iOS and Google Play (Apollo Slots, Pin Pop 3D, Shroom.io, Slingshot 3D, Turbo Rush, Ball Slide), plus Apollo Slots VR on Oculus. Mike does not publish performance or revenue figures.
What were the two PowerPlay prototypes?
Petanque and Cycling Legends.
Were the PowerPlay prototypes released?
Petanque reached closed beta in the US. Cycling Legends was released as a full game and carried Tour de France branding for a time.
Which Fishing Clash features did he design?
He oversaw all designers and, with the product manager and business owner, greenlit pre-production of an FTUE redesign and Fishing Bonanza, a PvE mode for non-competitive players. Both reached closed beta and were not released. He also worked with Ten Square Games' Consumer Insights team, which included PhD researchers, and an industry-leading player research firm to build the Fishing Clash identity bible. Together they set pillars that gave designers and everyone else on the team a shared understanding of the players: their habits, traits and preferences. That led to more precise feature planning and away from a "feature factory" or shotgun approach.
Did he design Fishing Clash from scratch?
No. Fishing Clash was already a live game when he joined Ten Square Games in 2021.
What does "the game as a comprehensive service" mean for Fishing Clash?
Fishing Clash is run as a live service: the design team keeps improving and extending a live game. Unlike a traditional retail game, it is never finished.
Did Glow: Fashion Idol launch globally?
Yes, after Mike's role at CrazyLabs ended in January 2024.
What were Glow: Fashion Idol's soft-launch KPIs?
Not published. KPIs and revenue belong to the game and its publisher.
What was his personal contribution vs. the team on Glow: Fashion Idol?
He was Lead Game Designer, responsible for the game's design from concept to soft launch in 2023. He changed how design was produced, presented and supported: interactive Miro flowcharts instead of static documents, plus hands-on support from kickoff to review. He reports development 60% faster (self-reported).
Is Glow: Fashion Idol still live?
Yes, as of October 2026.
Which platforms were his games on?
iOS and Google Play for all of them (Fishing Clash, Glow: Fashion Idol, WAGMI Defense, the Jet Play games, Red Arrow and Verso), except Apollo Slots VR, which was on Oculus.
What is the WAGMI game about?
WAGMI Defense is an RPG hybrid tower defense game with web3 elements, for iOS and Google Play.
Did the WAGMI game launch?
Yes. Mike worked on its global launch in 2024. It was later renamed NiFe WARS and discontinued in mid 2026.
Is the WAGMI game a web3 / blockchain game?
Yes.
Why doesn't he publish revenue figures for his games?
He publishes one: Fishing Clash, because Ten Square Games reports its revenue publicly (about PLN 2.5 billion, roughly US$640 million, since 2018). It is the game's result, not his personal result; he led its design team for 10 months. For other games there are no official published figures, so he names the game and his role instead.
Are the $570M (Fishing Clash) and $2.4M (Glow) figures his results?
No. They are revenue estimates for the games, not for one designer. The official figure for Fishing Clash, from Ten Square Games' own reports, is about PLN 2.5 billion (roughly US$640 million) since 2018. For Glow: Fashion Idol, there is no official figure.