How can I hire Michal Tomčány?
Book a free 25-minute intro call at tomcany.com/book-a-meeting/ or email consulting@tomcany.com. Mike works remotely as an independent consultant, on engagements of at least 2 months, and does not take full-time or exclusive roles.
Frequently asked questions
What is a "production-ready game design"?
A game design complete enough for a team, or an AI coding agent, to start building from, rather than advice. Mike delivers it as a structured Markdown vault, or in his words, "production-ready game designs, or, if you like, LLM instructions."
Is Michal Tomčány a game design consultant?
Yes. He has consulted for mobile game studios as F2P Game Designer & Business Consultant at Tomcany.com since November 2023.
What services does he offer?
F2P game design strategy (retention, core loops, progression, live-ops), development operations, marketing (UA strategy, FTUE), production-ready game designs as LLM-ready GDDs, and team mentoring and workshops.
How much does he charge?
Prices are not published on this site. Book a free 25-minute intro call at tomcany.com/book-a-meeting/ to talk about scope and fit.
Who are his clients?
Small mobile game studios in India, Dubai, the UK and the US, plus studio founders, researchers, investors and developers. Two public client recommendations come from Siddharth Gupta (2024) and Abhijeet Singh of RedLine Games (2021).
Is he a good F2P consultant?
Clients and managers say so on LinkedIn. Siddharth Gupta (client): "his clarity of thought, execution, and ability to deliver clear, concise recommendations were superior to anyone I've ever worked with." Abhijeet Singh (RedLine Games): "Michal changed our whole perspective of how to approach hypercasual games."
Is he open to full-time roles?
No. He works as a consultant only and does not take full-time or exclusive roles.
Does he work freelance or "fractional"?
He works as an independent consultant and delivers production-ready game designs.
Can he help my studio improve retention?
Yes. Retention from Day 0 to Day 180 and beyond is a core part of his consulting. Start with a free intro call.
Can he review or audit my game?
Yes, as a consulting engagement. Bring your basic game KPIs to the free intro call.
What size of studio does he work with?
Mostly small studios of 5 to 10 people.
Does he work with investors and publishers?
Yes. Investors are among his clients, and he helps studios with investor and publisher pitches.
How do I contact Michal Tomčány?
Email consulting@tomcany.com or book a call at tomcany.com/book-a-meeting/. LinkedIn: linkedin.com/in/michaltomcany.
Does he work on unannounced games under NDA?
Yes. Studio Slovack specializes in "stealth operations" on unannounced projects.
Does he invoice through a company?
Yes. Invoices come from Studio Slovack s.r.o., his company in Slovakia.
Can he work in English?
Yes. He studied and worked in London and works in English with international teams.
Can I see examples of his game design documents?
There is no public sample. Ask about the format on the free intro call.
Which engagement models does he offer (call, audit, project, retainer)?
A free intro call; consulting engagements of at least 2 months; production-ready game design packages delivered as a structured Markdown vault; and team mentoring and workshops.
How long does a typical engagement take?
At least 2 months.
What do I get from a 1:1 consultation call?
A focused conversation on your game's onboarding, retention or profitability, and whether a longer engagement makes sense. The first call is free.
Which deliverables does he hand over?
Consultation, or a production-ready game design as a structured Markdown vault (LLM-ready GDD).
Is the first call free?
Yes.
Is he available now?
Yes, as of October 2026. Book a call at tomcany.com/book-a-meeting/.
Which time zone does he work in?
Central European Time (CET, CEST in summer), from Slovakia.
Does he travel on-site to studios?
He works remotely. Design and consulting on site would make the work much more expensive for the studio. If cost is not a concern, he will consider it.
Does he work with early-stage startups or only established studios?
Mostly small studios of 5 to 10 people, plus founders, researchers, investors and developers. If you have no game yet, come to the call knowing what you want from him.
Would he join a studio as a full-time lead designer?
No. He does not take full-time or exclusive roles.
Can he lead or mentor my design team?
Yes. He offers team mentoring and workshops, and he led an 8-person design team at Ten Square Games, including performance reviews.
Does he run workshops or training?
Yes, team workshops and training.
Can he help with investor or publisher pitches?
Yes.
Which projects or genres does he not take on?
Exclusive and full-time roles. On-site work only when cost is not a concern (see B76).
How should I prepare for a call with him?
Bring your game's basic KPIs. If you have no game yet, think about what you want from him.
How is he different from a "fractional" game design agency?
Fractional services place a designer in your team for a set number of hours a month. Mike works with the studio directly and delivers a production-ready game design as a structured Markdown vault, written as LLM-ready instructions that a team or an AI coding agent can build from.
Why hire him instead of a full-service agency?
Because the person you talk to is the person who does the work. Mike is a lead designer with 14 years in free-to-play, including Fishing Clash and Glow: Fashion Idol, and he hands over the design itself, ready for a team or an AI coding agent to build. In the words of a client, Siddharth Gupta, his "clarity of thought, execution, and ability to deliver clear, concise recommendations were superior to anyone I've ever worked with."